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Animate Training

You are here: Home > Animate Training Classes > Animate Level 2 | Actionscript
Animate CC Training | Los Angeles | San Francisco | Sacramento | Online

DeSIGN, DEVELOP, & Program Interactivity

Animate | Level 2 teaches fundamental programming techniques, and introduces AS 3.0 core concepts. Learn how to add interactivity to your projects.

 
 

 

Animate Actionscript Upcoming Classes

Location Length Dates Times Cost

 

 

Animate Training Outline | Intro to Actionscript

Los Angeles Adobe Animate Training | Create Vector Animation Learn Adobe Animate

Audience
Animate: Level 2 | Actionscript 3.0 is for designers who want to learn how to program to create interactivity.

Prerequisites
  • Basic Computer Skills on Windows or Mac
  • Have taken the Animate | Level 1, or  equivalent knowledge


Introducing the Course

  • Understanding the course format
  • Reviewing the course objectives and prerequisites

Controlling Visual Objects with ActionScript

  • Using the Actions and Help panels within Animate
  • Declaring variables and their data types
  • Using the trace() function
  • Using code hinting
  • Assigning instance names and using them to assign runtime property values
  • Using the Target Path
  • Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
  • Controlling Button and MovieClip using various properties
  • Creating Our Own Functions
  • Controlling TextField content
  • Introducing core properties of non-visual built-in classes: Math
  • Using mathematical operators
  • Understanding data type conversion

Using and Writing Functions

  • Working with global functions
  • Converting values returned from functions and assigning them for display
  • Writing user defined functions
  • Returning, or not returning, data from a function
  • Understanding variable scope
  • Adding code within a MovieClip symbol's own timeline
  • Introducing the this operator
  • Understanding object methods
  • Introducing core methods of visual built-in classes: MovieClip and TextField
  • Controlling the MovieClip playhead within its timeline
  • Loading external MovieClip content
  • Understanding cross-domain security issues
  • Exporting and attaching MovieClip symbol instances at runtime
  • Writing and using user defined functions to create visual content
  • Understanding depth
  • Dynamically referring to instance names and property names at runtime

Using TextFields

  • Controlling TextField formatting through code
  • Using Input and Dynamic TextFields
  • Creating and formatting TextFields at runtime
  • Working with String concatenation
  • Generating random numbers and integers using the Math class
  • Understanding relative path names
  • Controlling nested MovieClip objects

Understanding and Handling Events

  • Understanding event driven programming
  • Working with event handler syntax
  • Moving from symbol-based to timeline-based event handling
  • Creating Listener Events
  • Introducing core events of visual built-in classes: Button, MovieClip, and TextField
  • Controlling the playhead within an event handler
  • Understanding the this keyword inside an event handler
  • Creating rollover effects
  • Responding to TextField focus events
  • Calling a single function from multiple event handlers
  • Referring to a parent object from within an event handler

Managing Color, Sound, and Data with Built-In Classes

  • Understanding complex (aggregate) variables
  • Working with Arrays
  • Working with generic Objects
  • Transforming MovieClip objects using Transform and ColorTransform objects
  • Generating random color transformations
  • Using Sound objects
  • Creating audio feedback with event-driven sounds linked from the Library

Making Decisions and Repeating Yourself

  • Understanding looped code
  • Using loops and arrays to attach, name, and control MovieClip objects
  • Using loops to create, name, and control TextFields to display data object values
  • Understanding conditional code execution
  • Surveying the comparison and logical operators
  • Using if/else comparison to toggle MovieClip visual states
  • Creating "for" loops

Animating with ActionScript

  • Dragging and dropping a MovieClip object
  • Testing for collision between MovieClip objects
  • Initializing attached MovieClip objects
  • Using the onEnterFrame event handler
  • Controlling visual change rate
  • Testing and responding to position at runtime


 

Register for Animate Training

Register Now

 

We offer Adobe Certified Animate Training classes in Los Angeles
Austin | Houston | Phoenix | Sacramento | San Francisco | Online
and many other cities throughout the country via our partner network.

We offer Group Adobe Animate Classes,
1-on-1 Animate TrainingLive Online Instructor-Led Animate Training,
and Onsite Adobe Animate Training nationwide.

 


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